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Devlog
Kept you waiting huh
July 03, 2024
by
Lunatic Dancer
The hiatus is over. Made world generation faster and less buggy. Gave the main character physics-based hair. Made Foras make silly faces less often. Made the game cost $0. Minor fixes all over the sho...
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The Dark Souls of Relaxation Games
July 04, 2021
by
Lunatic Dancer
Entering locations now displays a title card. That leaves me with only one UI-related task left - the welcome screen, but I will wait a bit before taking on that, so in the immediate future, what I'll...
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There's no smart pun I can think of about Menu, sorry
May 15, 2021
by
Lunatic Dancer
The game now features a menu. you can open the menu you can close the menu (!) you can roll credits to see who did this it's now possible to exit the game without pressing Alt+F4 you can now turn the...
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oUI
March 24, 2021
by
Lunatic Dancer
In this update: the UI now aligns to always be inside the frame the font has been changed there's some new dialogue the chandeliers have been cleaned up to look better...
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Chandelieeeer, Chandelieeeeeeeeeer!
February 17, 2021
by
Lunatic Dancer
This is a smaller update. It contains a table that's also a platform and a chandelier you can use as a swing. Have fun!...
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Framed
February 11, 2021
by
Lunatic Dancer
This is a quality of life patch. The game now has means of dealing with resolutions that are not 16x9 (a funky frame around the game), also the dialogue text now disappears before the dialogue window...
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Time to Talk
January 13, 2021
by
Lunatic Dancer
In this update: fully functional NPC system NPCs have dialogue there's a robust dialogue system that reacts to context, can handle questions and answers and more there's now a small chance to encounte...
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Ready to Rumble
October 29, 2020
by
Lunatic Dancer
A major update that doesn't feel like it. I've moved the input system to the newer one, which was a great deal of work, but for the user end there should be no difference. What's new: -Probably more g...
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Counting on you
October 15, 2020
by
Lunatic Dancer
Added a score counter. Might not be much, but behind the scenes that means laying down the groundwork for the UI and the game save system, both very needed for the game to be truly enjoyable...
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Input Buffering
October 13, 2020
by
Lunatic Dancer
This update adds input buffering (which helps a lot with how good the game feels), fixes variable jump heights to be more reliable and also includes minor adjustments to the collectibles...
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Feel Good Inc
October 12, 2020
by
Lunatic Dancer
What is the happening in this update? fixed the bug where the player could clip into walls by dashing a lot into them fixed a minor animation glitch fixed the bug where touching the ceiling would zero...
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An Optimization Patch
October 12, 2020
by
Lunatic Dancer
In this patch I've tried pretty hard to make the game stutter on performance as little as possible. The results look pretty promising, but it's not flawless. Enjoy!...
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The "I'm Back" Update
October 12, 2020
by
Lunatic Dancer
This update features: full gamepad support a fix to ropes/chains, now you no longer randomly fall off them when walking on them a major fix to the world's generator, now weird artifacts where chunks o...
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Hotfix: Rope is Unbreakable
July 12, 2020
by
Lunatic Dancer
They did a surgery on a rope. Basically, ropes no longer turn into a GMOD parody when you dash through them...
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Rope?
July 12, 2020
by
Lunatic Dancer
In this update: general adjustments to the feel of the platforming a bit more varied world generation walkable ropes a secret alphabet...
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Some Life
May 22, 2020
by
Lunatic Dancer
In this update, I've added the background landscape, player character animations, visual effects and some tweaks. Next up - more world variation! Yes, finally!...
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Fixes sprinkled here and there
May 16, 2020
by
Lunatic Dancer
In this update, I've added lightable fire sources, interactive grass and background walls and features. I've also redone the collision system, so the character no longer randomly bumps up on plain gro...
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Infinity Update
May 12, 2020
by
Lunatic Dancer
In this update, I've added an infinite world support and a random map generator (that generates very predictable maps so far, but that will change soon). Stay tuned, for soon enough the world will sig...
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